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Non-Departmental Publication (Statistics)
Department for Communities (Northern Ireland)

Dec. 06 2023

Source Page: Experience of gambling by young people in Northern Ireland 2022
Document: Experience of gambling by young people in Northern Ireland 2022 (webpage)

Found: Experience of gambling by young people in Northern Ireland 2022


Written Question
Gambling: Young People
Monday 5th February 2024

Asked by: Lord Bourne of Aberystwyth (Conservative - Life peer)

Question to the Department for Digital, Culture, Media & Sport:

To ask His Majesty's Government what steps they are taking to support combating gambling addictions in the community at large, particularly among younger people.

Answered by Lord Parkinson of Whitley Bay - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

His Majesty’s Government recognises that, while millions of people gamble without experiencing problems, for some it becomes an addiction with serious consequences. It is particularly important to take steps to protect those, particularly young people, who are at risk of experiencing gambling harm.

In April the Department for Culture, Media and Sport published a White Paper following our review of the Gambling Act 2005. The White Paper outlined a series of measures to tackle practices and products which can drive harm and to ensure that people who are at risk of gambling harm and addiction are protected. These include new, frictionless financial risk checks, a stake limit for online slots games, improvements to customer-led tools, and tougher restrictions on bonuses and direct marketing. These measures will be complemented by strengthened messaging about the risks associated with gambling. The White Paper also contained a commitment to introduce a new statutory levy paid by operators to fund research, prevention, and treatment. In July 2023 the Gambling Commission also published a vulnerability statement, outlining its approach to identifying, supporting, and protecting consumers who are in vulnerable situations.

We are working with the Gambling Commission and others to bring the measures from the White Paper into force as quickly as possible, and have already published consultations on a number of important proposals so that we can finalise details ahead of their implementation.


Written Question
Gambling: Children and Young People
Wednesday 1st May 2024

Asked by: John Hayes (Conservative - South Holland and The Deepings)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, what steps she is taking to protect (a) children and (b) young people from gambling harm.

Answered by Stuart Andrew - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

His Majesty’s Government recognises that, while millions of people gamble without experiencing problems, for some it becomes an addiction with serious consequences. It is particularly important to take steps to protect those, particularly young people, who are at risk of experiencing gambling harm.

In April 2023 the Department for Culture, Media and Sport published a White Paper following our review of the Gambling Act 2005. The White Paper outlined a series of measures to tackle practices and products which can drive harm and to ensure that people who are at risk of gambling harm and addiction are protected. These include new, frictionless financial risk checks, a stake limit for online slots games, improvements to customer-led tools, and tougher restrictions on bonuses and direct marketing. These measures will be complemented by strengthened messaging about the risks associated with gambling. The White Paper also contained a commitment to introduce a new statutory levy paid by operators to fund research, prevention, and treatment. In July 2023 the Gambling Commission also published a vulnerability statement, outlining its approach to identifying, supporting, and protecting consumers who are in vulnerable situations.

We are working with the Gambling Commission and others to bring the measures from the White Paper into force as quickly as possible, and have already published consultations on a number of important proposals so that we can finalise details ahead of their implementation.


Departmental Publication (News and Communications)
Department for Digital, Culture, Media & Sport

Feb. 23 2024

Source Page: New £2 maximum stake for under 25s playing online slots
Document: New £2 maximum stake for under 25s playing online slots (webpage)

Found: The evidence also points to a stronger link between gambling related harm and suicide among young adults


Lords Chamber
Gambling Advertising - Thu 25 Apr 2024
Department for Digital, Culture, Media & Sport

Mentions:
1: Lord Smith of Hindhead (Con - Life peer) and the 0.9% of young people who suffer from gambling harm and have a gambling problem will also increase.The - Speech Link
2: Baroness Armstrong of Hill Top (Lab - Life peer) For far too many children and young people, gambling has become normalised. - Speech Link


Written Question
Students: Gambling
Tuesday 30th January 2024

Asked by: Lord Browne of Belmont (Democratic Unionist Party - Life peer)

Question to the Department for Education:

To ask His Majesty's Government what measures they have in place to improve coordination between schools, colleges, universities and support services to better assist students struggling with gambling addiction.

Answered by Baroness Barran - Parliamentary Under-Secretary (Department for Education)

The government is committed to tackling gambling-related harms. While education settings are not mental health or gambling-related harm specialists, they are well placed to identify where a child or young person is struggling and help them to access support, linking them to NHS support and specialist services as needed.

Where gambling problems are affecting the mental health of young people, our programme of Mental Health Support Teams and senior mental health lead training supports schools and colleges to identify individuals in need of further support and make effective referrals to external agencies, to help young people get appropriate, timely support.

The department works closely with the higher education (HE) sector to promote and fund effective mental health support for university students. £15 million of funding this year from the Office for Students (OfS) will go to mental health support and the OfS-funded Student Space continues to provide students with free online mental health resources and confidential support on a range of topics, including addiction support. The OfS has also brought together HE providers and NHS trusts across each region in England to deliver better join up between university wellbeing support and NHS services.

Additionally, schools, colleges and universities have access to the NHS webpage 'Help for problem gambling'. This covers common indicators which could help identify whether individuals may be experiencing gambling-related harm, as well as providing initial signposting to the sources of support available to those in need. A link to the webpage can be found here: https://www.nhs.uk/live-well/addiction-support/gambling-addiction/.

As part of the NHS Long Term Plan commitment to expand geographical coverage of treatment for those experiencing gambling-related harm, the National Problem Gambling Clinic in London offers specialist treatment and support for children and young people.

The government White Paper ‘High stakes: gambling reform for the digital age’, published in April 2023, announced the introduction of a statutory levy on gambling operators to fund the research, prevention and treatment of gambling-related harms. This presents an opportunity to consider how best to improve awareness and understanding of gambling-related harms amongst young people, and how to ensure availability of effective support across all educational settings.


Written Question
Gambling: Children
Friday 9th February 2024

Asked by: Carla Lockhart (Democratic Unionist Party - Upper Bann)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, if she will make an estimate of the number of underage people that use (a) gambling apps and (b) online gambling.

Answered by Stuart Andrew - Parliamentary Under Secretary of State (Department for Culture, Media and Sport)

The Gambling Commission’s ‘Young People and Gambling’ report has measured gambling behaviour in children since 2014. The latest edition for 2023 can be found here.


Westminster Hall
Sport: Gambling Advertising - Wed 13 Mar 2024
Department for Business and Trade

Mentions:
1: Jim Shannon (DUP - Strangford) dangers for young people and vulnerable adults. - Speech Link
2: Paul Blomfield (Lab - Sheffield Central) We know that children and young people are most likely to be affected. - Speech Link


Written Question
Gambling: Video Games
Wednesday 7th February 2024

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether her Department plans to take steps to help prevent prevent a potential normalisation of gambling among young people via loot boxes in Apps and video games.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance that aims to address the concerns identified for all players, including young people.

Measures to protect players should ensure that the purchase of loot boxes should be unavailable to all children and young people unless enabled by a parent or guardian, and all players should have access to, and be aware of, spending controls and transparent information to support safe and responsible gameplay.

The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented.

We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.

Under the Gambling Act 2005, gambling is defined as playing a game of chance for a prize of money or money’s worth. The prizes that can be won via most loot boxes do not have a monetary value, cannot be cashed-out, and are of value only within the context of the game. They therefore do not meet that definition. As set out in the Government’s response to the call for evidence, there are also a number of disadvantages to changing the definition of gambling including the likelihood of capturing unintended activities, creating logistical difficulties in increasing the remit of the Gambling Commission, and undermining gambling taxation.


Written Question
Gambling: Video Games
Wednesday 7th February 2024

Asked by: Ronnie Cowan (Scottish National Party - Inverclyde)

Question to the Department for Digital, Culture, Media & Sport:

To ask the Secretary of State for Culture, Media and Sport, whether she has made an assessment of the relationship between (a) the use of in-game loot boxes and (b) the likelihood of future gambling related harms amongst young people.

Answered by Julia Lopez - Minister of State (Department for Science, Innovation and Technology)

Following the Government response to the call for evidence on loot boxes in video games, the Government has welcomed new industry-led guidance that aims to address the concerns identified for all players, including young people.

Measures to protect players should ensure that the purchase of loot boxes should be unavailable to all children and young people unless enabled by a parent or guardian, and all players should have access to, and be aware of, spending controls and transparent information to support safe and responsible gameplay.

The Government has agreed a 12-month implementation period for the new guidance on loot boxes and has asked the industry, coordinated by Ukie, to report back to DCMS on the extent to which it has been implemented.

We will continue to keep our position on possible future legislative options under review, informed by academic scrutiny of the industry-led measures. We will provide a further update in due course, following the 12-month implementation period.

Under the Gambling Act 2005, gambling is defined as playing a game of chance for a prize of money or money’s worth. The prizes that can be won via most loot boxes do not have a monetary value, cannot be cashed-out, and are of value only within the context of the game. They therefore do not meet that definition. As set out in the Government’s response to the call for evidence, there are also a number of disadvantages to changing the definition of gambling including the likelihood of capturing unintended activities, creating logistical difficulties in increasing the remit of the Gambling Commission, and undermining gambling taxation.